Assuming that a method was found to teleport objects, and at huge range, if an object was teleported from the surface to a location at the correct height (Wikipedia says about 42,164 km from the earth's center of gravity, if I'm reading it correctly) and directly above its point of origin and maintained all momentum, would it arrive in a geosynchronous orbit? The momentum transferred from its surface velocity should be exactly the velocity of an object in geosynchronous orbit, if my understanding of orbital mechanics is correct, and, thus, it should be in geosynchronous orbit.
Teleporting the object to a location closer to earth should result in it being at the apoapsis of an elliptical orbit and on its way back down towards earth, and, if it was teleported low enough, it would eventually collide. Teleporting an object further would result in it being at the periapsis of an elliptical orbit, and, if teleported far enough, it would actually leave earth's orbit.
The question comes as a result of me thinking over design concepts for a physics-heavy game involving space travel and ultimately future technology and trying to wrap my head around how all of these various types of science-fiction technology would actually interact with orbital mechanics.