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S Sep 27, 2018 at 16:19 history suggested Declan Murphy
add flightclub tag
Sep 27, 2018 at 13:00 review Suggested edits
S Sep 27, 2018 at 16:19
Sep 26, 2018 at 21:31 vote accept UndefinedUsername
Sep 26, 2018 at 9:29 answer added Declan Murphy timeline score: 15
Sep 26, 2018 at 3:42 comment added uhoh Declan Murphy, creator of the website, has been pinged.
Sep 25, 2018 at 23:19 history edited Russell Borogove CC BY-SA 4.0
added 35 characters in body; edited title
Sep 25, 2018 at 21:45 answer added Russell Borogove timeline score: 7
Sep 25, 2018 at 21:23 comment added UndefinedUsername You say that, @Saiboogu and I felt a sense of semi-simulation too, but you can customise the fuel, weight and various other factors and it will produce a result unseen from telemetry.
Sep 25, 2018 at 21:19 comment added Saiboogu Short answer, they aren't working from nothing. Flight Club is reverse engineered from available telemetry from every flight. Payload mass, known fuel and vehicle masses, and speed and elevation data from launches, plus final orbits. It isn't perfectly, but a best fit of available inputs and results. I don't feel well enough versed on the details to make a real answer, but it's not 'from nothing.'
Sep 25, 2018 at 21:10 comment added UndefinedUsername An explanation if possible. How are they able to simulate a realistic plausible looking trajectory and landing calculation from nothing?
Sep 25, 2018 at 21:02 comment added Russell Borogove What sort of answer are you looking for here? I've written an orbital launcher sim that could provide similar plots, but I don't know which aspects of the sim you care about. I based my approach largely on Joan Creus-Costa's launchsim, though mine is a complete rewrite in a different language:
Sep 25, 2018 at 20:46 history asked UndefinedUsername CC BY-SA 4.0