Timeline for Would Jupiter look big?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Apr 24, 2021 at 15:13 | comment | added | Fattie | We've had to do Earth From The Space Station in VR and it's a complete pain in the ass. One major problem is that viewers are used to the unbelievably good / beautiful / unrealistic synthetic images of that, in features. Tough! | |
Apr 23, 2021 at 20:56 | comment | added | Innovine | @ErinAnne I haven't tried elaborate texturing of Jupiter, I just stuck some googled images on it. Most of my action is centered around Ceres, and there I use some NASA height data at ~20m per pixel, and rocky textures which I create myself but are designed to look like the Dawn mission photography. I did a few megapixel texturing of Earth as well, and that was pretty nice, with roughly 1 texture pixel to 1 headset pixel, so it's as good as you can see in VR, but I didn't work much on an atmosphere shader. That's pretty important for a good looking Earth, especially sunrise/sunsets | |
Apr 23, 2021 at 20:54 | comment | added | Innovine | @iwarv not really. It's pretty, but not realistic, and kind of a dull game imho. | |
Apr 23, 2021 at 8:58 | comment | added | iwarv | "I have been building a space flight simulator with VR support for some years now" - does "Elite Dangerous" not scratch your itch? | |
Apr 22, 2021 at 22:36 | comment | added | Erin Anne | How well does cloud structure on Jupiter come through in VR? I imagine that's one of the things that's difficult to get realistic from source data. | |
Apr 22, 2021 at 16:39 | history | answered | Innovine | CC BY-SA 4.0 |