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In Kerbal Space Program, they are called Radial and Anti-Radial on the Nav-Ball.

Radial and anti-radial

 

These vectors are parallel to the orbital plane, and perpendicular to the prograde vector. The radial (or radial-in) vector points inside the orbit, towards the focus of the orbit, while the anti-radial (or radial-out) vector points outside the orbit, away from the body. Performing a radial burn will rotate the orbit around the craft like spinning a hula hoop with a stick. Radial burns are usually not an efficient way of adjusting one's path - it is generally more effective to use prograde and retrograde burns. The maximum change in angle is always less than 90°; beyond this point the orbit would pass through the center of mass of the orbited body and the ship would traverse a slow spiral in towards the orbited body.

 

- KSP Wiki - Maneuver Node Directions

KSP Symbol Gallery

In Kerbal Space Program, they are called Radial and Anti-Radial on the Nav-Ball.

Radial and anti-radial

 

These vectors are parallel to the orbital plane, and perpendicular to the prograde vector. The radial (or radial-in) vector points inside the orbit, towards the focus of the orbit, while the anti-radial (or radial-out) vector points outside the orbit, away from the body. Performing a radial burn will rotate the orbit around the craft like spinning a hula hoop with a stick. Radial burns are usually not an efficient way of adjusting one's path - it is generally more effective to use prograde and retrograde burns. The maximum change in angle is always less than 90°; beyond this point the orbit would pass through the center of mass of the orbited body and the ship would traverse a slow spiral in towards the orbited body.

 

- KSP Wiki - Maneuver Node Directions

KSP Symbol Gallery

In Kerbal Space Program, they are called Radial and Anti-Radial on the Nav-Ball.

Radial and anti-radial

These vectors are parallel to the orbital plane, and perpendicular to the prograde vector. The radial (or radial-in) vector points inside the orbit, towards the focus of the orbit, while the anti-radial (or radial-out) vector points outside the orbit, away from the body. Performing a radial burn will rotate the orbit around the craft like spinning a hula hoop with a stick. Radial burns are usually not an efficient way of adjusting one's path - it is generally more effective to use prograde and retrograde burns. The maximum change in angle is always less than 90°; beyond this point the orbit would pass through the center of mass of the orbited body and the ship would traverse a slow spiral in towards the orbited body.

- KSP Wiki - Maneuver Node Directions

KSP Symbol Gallery

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In Kerbal Space Program, they are called Radial and Anti-Radial on the Nav-Ball.

Radial and anti-radial TheseRadial and anti-radial

These vectors are parallel to the orbital plane, and perpendicular to the prograde vector. The radial (or radial-in) vector points inside the orbit, towards the focus of the orbit, while the anti-radial (or radial-out) vector points outside the orbit, away from the body. Performing a radial burn will rotate the orbit around the craft like spinning a hula hoop with a stick. Radial burns are usually not an efficient way of adjusting one's path - it is generally more effective to use prograde and retrograde burns. The maximum change in angle is always less than 90°; beyond this point the orbit would pass through the center of mass of the orbited body and the ship would traverse a slow spiral in towards the orbited body.

- KSP Wiki - Maneuver Node Directions

KSP Symbol Gallery

In Kerbal Space Program, they are called Radial and Anti-Radial on the Nav-Ball.

Radial and anti-radial These vectors are parallel to the orbital plane, and perpendicular to the prograde vector. The radial (or radial-in) vector points inside the orbit, towards the focus of the orbit, while the anti-radial (or radial-out) vector points outside the orbit, away from the body. Performing a radial burn will rotate the orbit around the craft like spinning a hula hoop with a stick. Radial burns are usually not an efficient way of adjusting one's path - it is generally more effective to use prograde and retrograde burns. The maximum change in angle is always less than 90°; beyond this point the orbit would pass through the center of mass of the orbited body and the ship would traverse a slow spiral in towards the orbited body.

- KSP Wiki - Maneuver Node Directions

KSP Symbol Gallery

In Kerbal Space Program, they are called Radial and Anti-Radial on the Nav-Ball.

Radial and anti-radial

These vectors are parallel to the orbital plane, and perpendicular to the prograde vector. The radial (or radial-in) vector points inside the orbit, towards the focus of the orbit, while the anti-radial (or radial-out) vector points outside the orbit, away from the body. Performing a radial burn will rotate the orbit around the craft like spinning a hula hoop with a stick. Radial burns are usually not an efficient way of adjusting one's path - it is generally more effective to use prograde and retrograde burns. The maximum change in angle is always less than 90°; beyond this point the orbit would pass through the center of mass of the orbited body and the ship would traverse a slow spiral in towards the orbited body.

- KSP Wiki - Maneuver Node Directions

KSP Symbol Gallery

Source Link
Ehryk
  • 493
  • 4
  • 10

In Kerbal Space Program, they are called Radial and Anti-Radial on the Nav-Ball.

Radial and anti-radial These vectors are parallel to the orbital plane, and perpendicular to the prograde vector. The radial (or radial-in) vector points inside the orbit, towards the focus of the orbit, while the anti-radial (or radial-out) vector points outside the orbit, away from the body. Performing a radial burn will rotate the orbit around the craft like spinning a hula hoop with a stick. Radial burns are usually not an efficient way of adjusting one's path - it is generally more effective to use prograde and retrograde burns. The maximum change in angle is always less than 90°; beyond this point the orbit would pass through the center of mass of the orbited body and the ship would traverse a slow spiral in towards the orbited body.

- KSP Wiki - Maneuver Node Directions

KSP Symbol Gallery